venerdì 9 febbraio 2018

# game: chaotic effects of crosstalk injection in social dilemmas

<< In the theory of repeated games, it is a tacit assumption that the various games that a person plays simultaneously have no effect on each other. [AA] introduce a general framework that allows us to analyze “crosstalk” between a player’s concurrent games. In the presence of crosstalk, the action a person experiences in one game can alter the person’s decision in another. >>

Johannes G. Reiter, Christian Hilbe, et al. Crosstalk in concurrent repeated games impedes direct reciprocity and requires stronger levels of forgiveness. Nature Communications 2018; 9 (555). doi: 10.1038/s41467-017-02721-8. Feb 7, 2018.  

Researchers develop the first model to capture crosstalk in social dilemmas. Institute of Science and Technology,  Austria. Feb 8, 2018.


percio' si usano "ambiguita'", "pettegolezzo", "fake news" per direzionare, disorientare,  colpevolizzare, isolare individui, gruppi, moltitudini ...


# n-soc: fake news, by slow or/and fast catalysis, everyday, everywhere, in all ages.


<< Il ruolo sociale del pettegolezzo e' immenso. [..] Il pettegolezzo e' una inquisizione continua e reciproca, uno spionaggio e una sorveglianza di tutti da parte di tutti, a tutte le ore del giorno e della notte. >>

Tarde, Gabriel. Ecrits de psychologie sociale. Cit. Prigogine, Ilya. La Nuova Alleanza. Milano: Longanesi & C., 1979,  pp.147-149. Trad. Morchio, Renzo.

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