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venerdì 9 febbraio 2018

# game: chaotic effects of crosstalk injection in social dilemmas

<< In the theory of repeated games, it is a tacit assumption that the various games that a person plays simultaneously have no effect on each other. [AA] introduce a general framework that allows us to analyze “crosstalk” between a player’s concurrent games. In the presence of crosstalk, the action a person experiences in one game can alter the person’s decision in another. >>

Johannes G. Reiter, Christian Hilbe, et al. Crosstalk in concurrent repeated games impedes direct reciprocity and requires stronger levels of forgiveness. Nature Communications 2018; 9 (555). doi: 10.1038/s41467-017-02721-8. Feb 7, 2018.

https://www.nature.com/articles/s41467-017-02721-8  

Researchers develop the first model to capture crosstalk in social dilemmas. Institute of Science and Technology,  Austria. Feb 8, 2018.

https://m.phys.org/news/2018-02-capture-crosstalk-social-dilemmas.html

FonT

percio' si usano "ambiguita'", "pettegolezzo", "fake news" per direzionare, disorientare,  colpevolizzare, isolare individui, gruppi, moltitudini ...

Also

# n-soc: fake news, by slow or/and fast catalysis, everyday, everywhere, in all ages.

https://flashontrack.blogspot.it/2017/02/n-soc-fake-news-by-slow-orand-fast.html

Also

<< Il ruolo sociale del pettegolezzo e' immenso. [..] Il pettegolezzo e' una inquisizione continua e reciproca, uno spionaggio e una sorveglianza di tutti da parte di tutti, a tutte le ore del giorno e della notte. >>

Tarde, Gabriel. Ecrits de psychologie sociale. Cit. Prigogine, Ilya. La Nuova Alleanza. Milano: Longanesi & C., 1979,  pp.147-149. Trad. Morchio, Renzo.

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