<< In 1953, a Harvard psychologist thought he discovered pleasure – accidentally – within the cranium of a rat. With an electrode inserted into a specific area of its brain, the rat was allowed to pulse the implant by pulling a lever. It kept returning for more: insatiably, incessantly, lever-pulling. In fact, the rat didn’t seem to want to do anything else. Seemingly, the reward centre of the brain had been located. >>️
<< More than 60 years later, in 2016, a pair of artificial intelligence (AI) researchers were training an AI to play video games. The goal of one game – Coastrunner – was to complete a racetrack. But the AI player was rewarded for picking up collectable items along the track. When the program was run, they witnessed something strange. The AI found a way to skid in an unending circle, picking up an unlimited cycle of collectables. It did this, incessantly, instead of completing the course. >>️
<< What links these seemingly unconnected events is something strangely akin to addiction in humans. Some AI researchers call the phenomenon "wireheading". >>️
Thomas Moynihan, Anders Sandberg. Drugs, robots and the pursuit of pleasure – why experts are worried about AIs becoming addicts. The Conversation. Sep 14, 2021.
Rock'n Roll Monkey/Unsplash, FAL (img)
FonT: so one could hypothesize a suitable 'magic string' that mitigates hypothetical autocatalytic pulsatile wireheading effects, even for artificial, bio-artificial entities.
An ethno-drug revisited ... Ayahuasca, prelude of a "magic string" in neuropharmacology. FonT. July 8, 2018.
Also
"senza finalita' ideologiche, solo per curiosita', giusto per giocare ..." in:
Anomalous formation of molecules after vapor deposition. FonT. Dec 31, 2015.
A mechanism of analogy could be the master key to achieving an abstract artificial intelligence. FonT. Aug 10, 2021.
keyword 'ia' | 'ai' in Notes (quasi- stochastic poetry)
keywords: ai, bots, artificial intelligence, wireheading effect, addiction
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