<< Prisoner’s dilemma is used to represent a range of real life phenomena such as economics, commerce, nature and wildlife. >>
<< Researchers working on iterated prisoner's dilemma (IPD) with limited memory inspected the outcome of different forgetting strategies in homogeneous environment, within which all agents adopt the same forgetting strategy at a time. In this work, with the intention to represent real life more realistically, (AA) improve existing forgetting strategies, offer new ones, and conduct experiments in heterogeneous environment that contains mixed agents and compare the results with previous research as well as homogeneous environment >>
<< in a more realistic environment consisting of all types of agents, in terms of both cooperation probabilities and forgetting strategies, agents who forget defectors consistently outperform other forgetting strategies for all memory ratio values. Moreover, the best performing defectors are also the ones that forget other defectors. In other words, agents who “forgive” defectors are the best performers. Hence, forgiveness is an adaptation. >>
FMC : Forget most cooperator first
FMP : Forget most played first
FMU : Forget most unpredictable first
FR : Forget randomly
FLP : Forget least played first
FMD : Forget most defector first
Meliksah Turker, Haluk O. Bingol. Forgiveness is an Adaptation in Iterated Prisoner's Dilemma with Memory. arXiv:2112.07894v1 [cs.GT]. Dec 15, 2021
Also
keyword 'game' | 'tit-for-tat' in FonT
keyword 'game' | 'tit-for-tat' in Notes
(quasi-stochastic poetry)
Keywords: game, iterated prisoner's dilemma, forgiveness, adaptation
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