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Visualizzazione dei post in ordine di data per la query game. Ordina per pertinenza Mostra tutti i post
Visualizzazione dei post in ordine di data per la query game. Ordina per pertinenza Mostra tutti i post

sabato 15 marzo 2025

# qubit: communication power of a noisy qubit.


<< A fundamental limitation of quantum communication is that a single qubit can carry at most one bit of classical information. For an important class of quantum communication channels, known as entanglement breaking, this limitation holds even if the sender and receiver share entangled particles. But does this mean that, for the purpose of communicating classical messages, a noisy entanglement-breaking qubit channel can be replaced by a noisy bit channel? >>

Here AA << answer the question in the negative. (They) introduce a game, similar to the Monty Hall problem in classical statistics, where a sender assists a receiver in finding a valuable item (the “prize”) hidden in one of four possible boxes, while avoiding a hazardous item (the “bomb”) hidden in one of the remaining three boxes. (AA) show that no classical strategy using a noisy bit channel can ensure that the bomb is avoided, even if the sender and receiver share arbitrary amounts of randomness. >>

<< In contrast, communication of a qubit through a class of noisy entanglement-breaking channels, which (They) call quantum not channels, allows the players to deterministically avoid the bomb and to find the prize with a guaranteed nonzero probability. >>

AA << findings show that the communication of classical messages through a noisy entanglement-breaking qubit channel assisted by quantum entanglement cannot, in general, be simulated by communication through a noisy bit channel assisted by classical correlations. >>️

Giulio Chiribella, Saptarshi Roy, et al. Communication Power of a Noisy Qubit. Phys. Rev. Lett. 134, 080803. Feb 28, 2025. 


Keywords: qubit, games, noise

martedì 4 marzo 2025

# game: strategic decision making in biological and artificial brains.

Figure 4: Cooperation rates across different learning scenarios in Agent vs. Agent experiments. 
(a) Constrained learning using cooperation (high initial variability) 
(b) Constrained learning using defection (high initial variability) 
(c) Constrained learning using cooperation (low variability) 
(d) Constrained learning using defection (low variability) 
(e) Unconstrained learning.
(...)

<< The aim of (AA) paper is twofold. First, it seeks to uncover the algorithms that humans and other animals employ for learning in decision-making strategies within non-zero-sum games, specifically focusing on fully observable iterated prisoner’s dilemma scenarios. Second, it aims to develop a new model to explain strategic decision-making which reflects previous neurobiological findings showing that different brain circuits are responsible for self-referential processing and understanding others. The model stems from the actor-critic framework and incorporates multiple critics to allow for distinct processing of both self and others’ state. >>

AA << validate the biological plausibility and transferability of (Their) algorithm through comparisons with experimental data from human on the iterated prisoner’s dilemma game. >>️

Anushka Deshpande. Strategic Decision Making in Biological and Artificial Brains. biorxiv. doi: 10.1101/ 2025.02.17.638746. Feb 24, 2025.

Also: behav, game, tit-for-tat, brain, in https://www.inkgmr.net/kwrds.html 

Keywords: behavior, games, tit-for-tat, brain 


giovedì 6 febbraio 2025

# life: chameleon machines

<< Large language model-based (LLM-based) agents have become common in settings that include non-cooperative parties. In such settings, agents' decision-making needs to conceal information from their adversaries, reveal information to their cooperators, and infer information to identify the other agents' characteristics. To investigate whether LLMs have these information control and decision-making capabilities, (AA) make LLM agents play the language-based hidden-identity game, The Chameleon. >>️

<< Based on the empirical results and theoretical analysis of different strategies, (AA) deduce that LLM-based non-chameleon agents reveal excessive information to agents of unknown identities. (Their) results point to a weakness of contemporary LLMs, including GPT-4, GPT-4o, Gemini 1.5, and Claude 3.5 Sonnet, in strategic interactions. >>
Mustafa O. Karabag, Ufuk Topcu. Do LLMs Strategically Reveal, Conceal, and Infer Information? A Theoretical and Empirical Analysis in The Chameleon Game. arXiv: 2501.19398v1 [cs.AI]. Jan 31, 2025.

Also: games, ai (artificial intell), nfulaw, in https://www.inkgmr.net/kwrds.html 

Keywords: life, games, chameleon game, ai, artificial intelligence, LLMs, privacy, nfulaw


venerdì 13 dicembre 2024

# game: balance exploration and exploitation, making decisions cooperatively without sharing information.


<< Multiagent reinforcement learning (MARL) studies crucial principles that are applicable to a variety of fields, including wireless networking and autonomous driving. (AA) propose a photonic-based decision-making algorithm to address one of the most fundamental problems in MARL, called the competitive multiarmed bandit (CMAB) problem. >>

AA << demonstrate that chaotic oscillations and cluster synchronization of optically coupled lasers, along with (their) proposed decentralized coupling adjustment, efficiently balance exploration and exploitation while facilitating cooperative decision making without explicitly sharing information among agents. >>

AA << study demonstrates how decentralized reinforcement learning can be achieved by exploiting complex physical processes controlled by simple algorithms. >>

Shun Kotoku, Takatomo Mihana, et al. Decentralized multiagent reinforcement learning algorithm using a cluster-synchronized laser network. Phys. Rev. E 110, 064212. Dec 11, 2024.


Also: game, chaos, ai (artificial intell), in https://www.inkgmr.net/kwrds.html 

Keywords: game, cooperation, chaos, exploration, exploitation, ai, artificial intelligence, MARL, CMAB.


mercoledì 4 dicembre 2024

# life: apropos of saliva healers, herd immunity revisited and now hypothetically approachable even within NIH

<< President-elect Donald Trump is tapping Dr. Jay Bhattacharya, a Stanford University health researcher, to be the next director of the National Institutes of Health (NIH). >>
<< Bhattacharya was one of three authors of the document (#1). The declaration called for speeding herd immunity by allowing people at low risk to get infected while protecting those most vulnerable, like the elderly. >>

Rob Stein. Trump turns to critic of COVID mandates to run NIH. npr.org. 
Nov 26, 2024. 

<< The most compassionate approach that balances the risks and benefits of reaching herd immunity, is to allow those who are at minimal risk of death to live their lives normally to build up immunity to the virus through natural infection, while better protecting those who are at highest risk. We call this Focused Protection. >>
(#1) - Martin Kulldorff, Sunetra Gupta, Jay Bhattacharya. Great Barrington Declaration. Oct 4, 2020. https://gbdeclaration.org/

FonT
From my point of view 'herd immunity'  can be engineered if and only if, even in the case of sars-covid-19 or flu, simultaneous protection is used with an effective, easy available, antiviral drug.

In this regard, a non-compassionate but logical easy approach could be the indirect inhalation of alcohol ~70% already at the first signs of rhinorrhea, as follows:

(-) start self-treatment (spray plus cotton mask):

(-) outcomes

Ultimately, here it could hypothesize a case of historic, singular checkmate of 'one against all'. Anzicheforse?

Also: drop, saliva, sars* covid* (aka 1or2achoos), virus, ethno, Mr. Donald, POTUS, tit-for-tat, game, in https://www.inkgmr.net/kwrds.html 

Keywords: life, drop, saliva, saliva healers, herd immunity, sars, mers, 2019ncov, sarscov2, covid19, coronavirus, 1or2achoos, virus, ethno, ethnomedicine, Donald, POTUS, tit-for-tat, game

PS: I couldn't say why, but in certain contexts, the incipit of an answer that the physicist Enrico Fermi https://it.m.wikipedia.org/wiki/Enrico_Fermi  gave to a journalist always comes back to my mind: 'the physics that is done in our laboratory ...' . 

An example of exceptional, clear, even poetic analysis and synthesis skills (in only 8 words).


martedì 29 ottobre 2024

# game: Parrondo's paradox reveals counterintuitive wins in biology and decision making in society.

<< 
• Parrondo's paradox illustrates how combining two losing strategies can result in a winning outcome.
• Its applications extend across various disciplines, particularly in understanding ecosystems at different scales.
• The paradox is explored in multiple fields, highlighting adaptability as a key factor in evolutionary survival.
• Future directions are outlined, emphasizing the potential to enhance our understanding of the natural world and society.
 >>️

Tao Wen, Kang Hao Cheong. Parrondo's paradox reveals counterintuitive wins in biology and decision making in society. Physics of Life Reviews. 51, 33-59. Dec 19, 2024. 

Also: Parrondo, game, tit-for-tat, in https://www.inkgmr.net/kwrds.html 


Keywords: gst, Parrondo, game, tit-for-tat

FonT: as mentioned elsewhere in this blog, from my point of view, if well modulated, the two paired strategies "Stochastic Tit-For-Tat" and "Parrondo" are deadly, regardless of the aims of the objectives (cooperative purposes, parasitism, resurfacing of hypothetical clusters of failed entities, ... )


giovedì 24 ottobre 2024

# game: aperiodic Parrondo (behavior based on the binary Fibonacci, Thue–Morse and Rudin–Shapiro sequences); persistence and heterogeneity effects.

AA << study the effectiveness of employing archetypal aperiodic sequencing -- namely Fibonacci, Thue-Morse, and Rudin-Saphiro -- on the Parrondian effect. From a capital gain perspective, (their) results show that these series do yield a Parrondo's Paradox with the Thue-Morse based strategy outperforming not only the other two aperiodic strategies but benchmark Parrondian games with random and periodical (AABBAABB…) switching as well. The least performing of the three aperiodic strategies is the Rudin-Shapiro. >>

AA << analyze the cross-correlation between the capital generated by the switching protocols and that of the isolated losing games. This analysis reveals that a pronounced anti-correlation (below -0.95) with both isolated games is typically required to achieve a robust manifestation of Parrondo's effect. >>

About << the influence of the sequencing on the capital using the lacunarity and persistence measures (AA) observe that the switching protocols tend to become less performing in terms of the capital as one increases the persistence and thus approaches the features of an isolated losing game. >>

Respect to << lacunarity, a property related to heterogeneity, (AA) notice that for small persistence the performance increases with the lacunarity with a maximum (..). In respect of this, (AA) work shows that  the optimisation of a switching protocol is strongly dependent on a fine tune between persistence and heterogeneity. >>

Marcelo A. Pires, Erveton P. Pinto, et al. Parrondo's effects with aperiodic protocols. arXiv: 2410.02987v1 [physics.soc-ph]. Oct 3, 2024.

Also: Parrondo, tit-for-tat, game, behav, network, in https://www.inkgmr.net/kwrds.html 

Keywords: Parrondo, tit-for-tat, game, behavior, behaviour, network


martedì 22 ottobre 2024

# game: apropos of Parrondo's paradox, winning with losses driven by reputation and reciprocity


AA << investigate two such social behaviors, reputation and reciprocity, and their role in explaining Darwin’s survival of the fittest, examining how these fundamental principles govern individual interactions and shape broader social dynamics. >>

<< Current theories hint at two main facets of social interaction, reputation and reciprocity, as potential drivers behind this cooperative evolution. Reputation revolves around building and sustaining trust, social worth, and overall community standing. Conversely, reciprocity governs the mutual exchange of actions or benefits, influencing our choices. >>

<< One intriguing concept explored in this domain is Parrondo’s paradox: combining or switching between two losing strategies might surprisingly achieve a winning outcome. The role of Parrondo’s paradox in complex systems has sparked key research into chaotic many-body, quantum, and algorithmic network applications, where combining elements yields opposing beneficial results. Similarly, social physicists aim to uncover hidden mechanisms that govern societal phenomena by integrating the paradox’s counterintuitive principles. >>️

<< The game-theoretic Parrondo’s paradox emerges through multiple iterations of these interactions (..) A naive observation might conclude that in either scheme the chance of individuals losing to the environment is higher than gaining from the environment. For the reputation scheme, one is rewarded with a singular capital from the environment but is punished with two. Similarly, the reciprocity scheme only allows for the redistribution of capital or loss of capital. In reality, diverse schemes can be adopted by different individuals. Thus, (AA) suggest two forms of switching: (1) stochastic switching, where the individual randomly selects one of two schemes to employ with equal probability, and (2) rule-based switching, where the individual only selects the reputation scheme if it passes the reputation threshold ρ; otherwise, it employs the reciprocity scheme. >>

AA << also performed simulations on other network topologies (..) Parrondo’s paradox is strongly observed in small-world networks, weakly in the Erdős-Rényi network, and absent in scale-free networks. >>

To conclude, some of these observations << underscore the profound capability of rule-based switching mechanisms inherent in Parrondo’s paradox to emulate and forecast key aspects of real-world social phenomena. Such insights are invaluable for developing sophisticated models and strategies in various fields, ranging from social sciences to policy making, where accurate predictions of social behavior and dynamics are crucial. >>

Joel Weijia Lai, Kang Hao Cheong. Winning with Losses: The Surprising Success of Negative Strategies in Social Interaction Behavior. Phys. Rev. Lett. 133, 167401. Oct 16, 2024. 

Also: Parrondo, tit-for-tat, game, behav, network, in https://www.inkgmr.net/kwrds.html 

Keywords: Parrondo, tit-for-tat, game, behavior, behaviour, network


sabato 7 settembre 2024

# gst: phase transition of inertial self-propelled agents, a ‘inverse modeling’ approach.

AA << formulate and analyze a kinetic MFG (Mean-field Game) model for an interacting system of non-cooperative motile agents with inertial dynamics and finite-range interactions, where each agent is minimizing a biologically inspired cost function. >>️️

The << ‘inverse modelling’ approach is to stipulate that the collective behavior of a population of decision-making agents is a solution to a collective optimization or optimal control problem. (..) In a MFG system, the collective behavior is the result of each agent solving an optimal control problem that depends on its own state and control as well as the collective state. MFGs formulated in continuous state space and time are described by coupled set of forward-backward in time nonlinear partial differential equations (PDEs). >>

<< While standard kinetic or hydrodynamic equations used for modelling collective behavior are initial value problems (IVP or evolution PDEs), the MFG systems have a forward-backward in time structure, and hence consist of boundary value problem (BVP in time PDEs). >>

<< By analyzing the associated coupled forward-backward in time system of nonlinear Fokker-Planck and Hamilton-Jacobi-Bellman equations, (AA) obtain conditions for closed-loop linear stability of the spatially homogeneous MFG equilibrium that corresponds to an ordered state with non-zero mean speed. Using a combination of analysis and numerical simulations, (AA) show that when energetic cost of control is reduced below a critical value, this equilibrium loses stability, and the system transitions to a traveling wave solution. >>️
Piyush Grover, Mandy Huo. Phase transition in a kinetic mean-field game model of inertial self-propelled agents. arXiv: 2407.18400v1 [math.OC]. Jul 25, 2024. 

Also: transition, wave, game, in https://www.inkgmr.net/kwrds.html 

Keywords: gst, transition, criticality, bifurcations, wave, games


giovedì 1 agosto 2024

# game: hypothesis of a geometric design of chaotic attractors, on demand


AA << propose a method using reservoir computing to generate chaos with a desired shape by providing a periodic orbit as a template, called a skeleton. (They) exploit a bifurcation of the reservoir to intentionally induce unsuccessful training of the skeleton, revealing inherent chaos. The emergence of this untrained attractor, resulting from the interaction between the skeleton and the reservoir's intrinsic dynamics, offers a novel semi-supervised framework for designing chaos. >>️

Tempei Kabayama, Yasuo Kuniyoshi, et al. Designing Chaotic Attractors: A Semi-supervised Approach. arXiv: 2407.09545v1 [cs.NE]. Jun 27, 2024.

Also: game, chaos in https://www.inkgmr.net/kwrds.html 

Keywords: game, chaos, chaotic attractors


sabato 13 luglio 2024

# game: flocking by turning away.

<< Flocking, as paradigmatically exemplified by birds, is the coherent collective motion of active agents. As originally conceived, flocking emerges through alignment interactions between the agents. >>️

AA << report that flocking can also emerge through interactions that turn agents away from each other. >>

<< Whereas repulsion often leads to motility-induced phase separation of active particles, here it combines with turn-away torques to produce flocking. Therefore, (AA) findings bridge the classes of aligning and nonaligning active matter. (Their) results could help to reconcile the observations that cells can flock despite turning away from each other via contact inhibition of locomotion.  >>️

AA << work shows that flocking is a very robust phenomenon that arises even when the orientational interactions would seem to prevent it. >>️
Suchismita Das, Matteo Ciarchi, Ziqi Zhou, Jing Yan, Jie Zhang, Ricard Alert. Flocking by Turning Away. Phys. Rev. X 14, 031008. Jul 12, 2024.

Also: Janus, in FonT 

Also: game, flock, in https://www.inkgmr.net/kwrds.html 

Keywords: game, flock, Janus

FonT: an approach of this type could hypothetically generate intriguing, bizarre, unexpected game scenarios in various other contexts ...


giovedì 23 maggio 2024

# game: apropos of Parrondo's game, how a flexible parasite can outsmart its hosts for evolutionary dominance.

<< Antagonistic coevolution between hosts and parasites substantially impacts community structure, with parasites displaying fluctuating selection or arms race dynamics during coevolution. The traditional matching alleles (MA) and gene-for-gene (GFG) models have been used to describe the dynamics and interaction of host-parasite coevolution, with these models assuming that parasites adopt a single strategy when competing with other parasites. >>

AA << present a nonlinear dynamic population model that challenges this assumption, showing how a parasite that is disadvantaged under either the MA or the GFG model can win the competition by switching between the two losing strategies based on an external environmental cue, internal processes, or stochastic decision-making. >>

<< This counterintuitive outcome is analogous to Parrondo's paradox, a game-theoretic concept that shows how alternating between two losing strategies can result in a winning outcome. >>

Tao Wen, Eugene V. Koonin, Kang Hao Cheong. How flexible parasites can outsmart their hosts for evolutionary dominance. Phys. Rev. Research 6, 023104. Apr 30, 2024.

Also: game, Parrondo, evolution, in https://www.inkgmr.net/kwrds.html 

Keywords: game, Parrondo, evolution

FonT: from my point of view, if well modulated, the two paired strategies "Stochastic Tit-For-Tat" and "Parrondo" are deadly, regardless of the aims of the objectives (cooperative purposes, parasitism, etc)


venerdì 20 ottobre 2023

# life: call for four Parrondo's paradox peacekeeper players

<< US President Joe Biden has said world history is at "an inflection point" as he made the case for a "smart investment" of ... >> Ukraine, Israel, Taiwan.
Holly Honderich, Sarah Smith. Biden seeks 'vital' (..) aid for Israel and Ukraine. BBC News, Oct 20, 2023. 

Also: Switch to three players within the Parrondo game. FonT. Jun 11, 2022.


Also: "Parrondo"[TIAB], in https://pubmed.ncbi.nlm.nih.gov/


Keywords: life, game, Parrondo, Potus, war, nfulaw


martedì 17 ottobre 2023

# game: noise-induced Parrondo's paradox in discrete-time qu-walks

<< Parrondo's paradox refers to the apparently paradoxical effect whereby two or more dynamics in which a given quantity decreases are combined in such a way that the same quantity increases in the resulting dynamics. >>

AA << show that noise can induce Parrondo's paradox in one-dimensional discrete-time quantum walks with deterministic periodic as well as aperiodic sequences of two-state quantum coins where this paradox does not occur in the absence of noise. >>️

Zbigniew Walczak, Jarosław H. Bauer. Noise-induced Parrondo's paradox in discrete-time quantum walks. Phys. Rev. E 108, 044212. Oct 11, 2023.

Also: parrondo, walk, noise, in: https://www.inkgmr.net/kwrds.html

Keywords: games, parrondo, walk, noise




mercoledì 26 luglio 2023

# gst: transitions by coupled instabilities

AA << present an experimental study of quasiperiodic transitions between a highly ordered square-lattice pattern and a disordered, defect-riddled state, in a circular Faraday system. (They)  show that the transition is driven initially by a long-wave amplitude modulation instability, which excites the oscillatory transition phase instability, leading to the formation of dislocations in the Faraday lattice. The appearance of dislocations dampens amplitude modulations, which prevents further defects from being created and allows the system to relax back to its ordered state. The process then repeats itself in a quasiperiodic manner. >>

Valeri Frumkin, Shreyas Gokhale. Coupled instabilities drive quasiperiodic order-disorder transitions in Faraday waves. Phys. Rev. E 108, L012601. July 17, 2023. 

Also: parrondo, tit-for-tat, game, transition, chaos, in https://www.inkgmr.net/kwrds.html

Keywords: parrondo, tit-for-tat, game,  transition, chaos



lunedì 26 giugno 2023

# gst: apropos of the shepherding problem, a collision-free model between sheep and shepherd


<< The shepherding problem refers to guiding a group of agents (called sheep) to a specific destination using an external agent with repulsive forces (called shepherd). Although various movement algorithms for the shepherd have been explored in the literature, there is a scarcity of methodologies for selective guidance, which is a key technology for precise swarm control. >>️

AA << study investigates the problem of guiding a single target sheep within a swarm to a given destination using a shepherd. (AA) first present (their) model of the dynamics of sheep agents and the interaction between sheep and shepherd agents. The model is shown to be well-defined with no collision if the interaction magnitude between sheep and shepherd is reasonably limited. Based on the analysis with Lyapunov stability principles, (AA) design a shepherd control law to guide the target sheep to the origin while avoiding collisions among sheep agents. >>️

Yaosheng Deng, Aiyi Li, Masaki Ogura, Naoki Wakamiya. Collision-Free Shepherding Control of a Single Target within a Swarm. arXiv: 2306.12044v1 [nlin.AO]. Jun 21, 2023.

Alsobehav, swarm, game, sadistic, ctz  in:  https://www.inkgmr.net/kwrds.html

Keywords: gst, behav, swarm, game



sabato 29 aprile 2023

# gst: pattern generation through turbulent cascades


<< Fully developed turbulence is a universal and scale-invariant chaotic state characterized by an energy cascade from large to small scales where the cascade is eventually arrested by dissipation. In this Letter, (AA) show how to harness these seemingly structureless turbulent cascades to generate patterns. Conceptually, pattern or structure formation entails a process of wavelength selection: patterns typically arise from the linear instability of a homogeneous state. By contrast, the mechanism (they) propose here is fully non-linear and triggered by a non-dissipative arrest of turbulent cascades. Instead of being dissipated, energy piles up at intermediate scales. Using a combination of theory and large-scale simulations, (AA) show that the tunable wavelength of these cascade-induced patterns is set by a non-dissipative transport coefficient called odd or gyro viscosity. This non-dissipative viscosity is ubiquitous in chiral systems (..). Beyond chiral fluids, cascade-induced pattern formation could occur in natural systems (..) as well as in industrial processes (..). >>

Xander M. de Wit, Michel Fruchart, et al. Pattern formation by non-dissipative arrest of turbulent cascades. arXiv: 2304.10444v1 [cond-mat.soft]. Apr 20, 2023.

Also: 'turbulence', 'vortex', 'game', 'evolution', 'ai' in https://www.inkgmr.net/kwrds.html

Keywords: gst, vortex, vorticity,  turbulence, turbulent cascade, pattern formation, game, evolution, ai (artificial intelligence)




martedì 21 marzo 2023

# behav: even the first asynchronous decisions might tend to be correct and exhibit information cascades.


<< It is usually assumed that information cascades are most likely to occur when an early but incorrect opinion spreads through the group. Here (AA) analyse models of confidence-sharing in groups and reveal the opposite result: simple but plausible models of naïve Bayesian decision-making exhibit information cascades when group decisions are synchronous; however, when group decisions are asynchronous, the early decisions reached by Bayesian decision makers tend to be correct, and dominate the group consensus dynamics. Thus early decisions actually rescue the group from making errors, rather than contribute to it. (AA) explore the likely realism of our assumed decision-making rule with reference to the evolution of mechanisms for aggregating social information, and known psychological and neuroscientific mechanisms. >>️

Andreagiovanni Reina, Thomas Bose, et al.  Asynchrony rescues statistically-optimal group decisions from information cascades through emergent leaders.  bioRxiv. doi: 10.1101/ 2022.04.05.487127. Feb16, 2023.

Also

'asynchronous' in FonT
'game' in FonT
'behav' in FonT

Keywords: behavior, behaviour, game, decision-making, synchronous- asynchronous group decisions, social interactions, information cascade, life, jazz


sabato 5 novembre 2022

# jazz: a 'Trombiverse' approach, 'hear Beethoven like you've never heard it before'


<< Trombone Champ is the world's first trombone-based rhythm music game. Unlike most music games, you can freely play any note at any time. You're not just following along with the music, you're actually playing the music! >>️

Holy Wow. Trombone Champ. Sep 15, 2022. 


Christopher Livingston. The world's first trombone rhythm game is instantly a GOTY contender. Sep21, 2022.

cit. @RhiannonJudithW. The Download. MIT. Sep 22, 2022.

FonT

a working hypothesis: anyone could summarize, filtering life-data through an artificial intelligence, the salient episodes of one's own existence through an approach of this type ... 

Also

'jazz' in FonT

'jazz' | 'jazzy' | 'funky' |  in FonT (twitter)

'jazz' in Notes 
(quasi-stochastic poetry)

'ai' | 'bot' in FonT


'ia' | 'ai' | 'robota' in Notes 
(quasi-stochastic poetry)



Keywords: jazz, life, music, trombone,  games, ai, artificial intelligence



sabato 11 giugno 2022

# gst: switch to three players within the Parrondo game

<< Parrondo's paradox indicates a paradoxical situation in which a winning expectation may occur in sequences of losing games. There are many versions of the original Parrondo's games in the literature, but the games are played by two players in all of them. (AA) introduce a new extended version of games played by three players and a three-sided biased dice instead of two players and a biased coin in this work.  >>️

<< Figure 11 shows the result of combination switches A and B for the fair probabilities in set S_5. The simulation results are performed so on until 100 steps were done, and each step is averaged over 10000 repeats. This strategy, different from the others and even the original Parrondo's paradox, produces a fair expectation from two noisy switches in which the combination of two fair switches is fair. >>
Atiyeh Fotoohinasab. A new generalization of Parrondo's games to three players and its application in genetic switches.  arXiv: 2101.11401v2 [q-bio.PE]. Feb 2, 2021. 


Also

keyword 'parrondo' in FonT


keyword 'parrondo' in Notes  (quasi-stochastic poetry)


keyword 'three-body' in FonT


Keywords: gst, games, parrondo, three-body